Is it too expensive to adapt a book story into a success game?

I have two friends that are studying digital games at technical school and are looking for ideas to create some simple game. Both of them read my book and asked me about creating a game based on my story, a kind of adaptation. They are very young dreamers who want to produce huge games like those sophisticated ones of the new generation of consoles. Nothing is impossible, of course, but I usually tell them that at the beginning of our careers we need to be more creative than ambitious. Creating a game to compete with the next generation requires a huge team of all kind of professionals such as designers, programmers, graphic artists, CGI experts, sound effects experts, voice actors and motion sensors. In another words: it’s too expansive creating those kinds of games.

In another hand, there is today hundreds of alternatives to make a success game without spend too much money. We can catch some examples Indie games like Fez, Flapping Bird, Meat Boy, Angry Birds and others much more complex like Braid, Cave Story and Insanely Twisted Shadow Planet.braid

Braid has simple but  beautiful graphics, its a piece of art for sure. The game has incredible well-elaborated puzzles that will make you lost lots of time without knowing what to do or where to go. But it was not cheap to make. The game costed $180,000 to be produced, according to Jonathan Blow.

Ok, 180k is not little money for someone who is at the very beginning of his career. So there are three alternatives:

1- Trying to get some money from government programs that encourage those kind of art, which in my country is almost impossible.

2- Trying to get money from doing a good campaign at quickstarter funding websites.

3- Reducing your team workers and spend some more years to get your game done.

I think the third option is the surest if you have no money to invest and don’t want to wait for a miracle. If Myra-Hati become an Indie Game (and maybe it will someday), it should be more like the old Japanese RPGs like the Final Fantasy’s series or a point ‘n click game like Machinarium.became an Indie Game (and maybe it will someday), it should be more like the old Japanese RPGs like the Final Fantasy’s series or a point n click style game like Machinarium.machinarium

Machinarium is a light sci-fi game with a nice story plot and beautiful graphics. I don’t know how much it costed to be made, I did a research and just found the marketing cost -something around $1,000 -it was not too much.

I believe that a few people team with good imagination and skills would be able to make it without spend so much money, I’m really not sure about that.

$10k to $20k would be enough to make it? I don’t know. It’s really an entertaining game and I would be glad if Myra-Hati could be adapted in its style – I tell this to those two friends of mine. What do you think? You can play a demo of the game at their official website:

Just try to imagine a good sci-fi or fantasy book adapted into a game in this style. It would be great, doesn’t?

Maybe you will also like to read The Literary Discovery of the (last) Century


Fabio Evagelista is a Brazilian writer.

Crossed Paths is the first book of the Myra-Hati trilogy, an epic adventure in a post-apocalyptic world, for the lovers of sci-fi / fantasy genre. This is the author’s first work published in America.


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